Application

Somax VR.

  • Capture. Somax has a color 3D depth camera, a 3D sound microphone array, and dual attitude, heading and reference systems to record the world in Audio-Visual 3D. Somax will use these sensors along with others to capture, display and learn about humans and 3D worlds. Capture duration is limited to Somax onboard storage capacity and at full detail, with all sensors capturing, will be further limited by a high bandwidth data stream.
  • Re-Presentation. Somax will have the ability to reconstruct the context of a Captured stream at a later time in using a off the shelf VR headset. This might be initiated as part of refinement or in response to a Somax Application request. A Re-Presentation need not be the product of the users AI and could also be sourced from the Somax Community.
  • Refinement. Somax will grow its usefulness and imprint by continually refining it's AI's. Sometimes it is most effective to evaluate sensors in response to a Re-Presentation.

3D Telecommunication. Audio-Visual-Affective Telecommunication.

Somax can deliver a new form a Telecommunication that provides a unique and specialized experience to Somax enabled end points using VR on the calling end and a Somax on the receiving or host end. At call initiation, the Somax VR caller will upload an affectAI to the Somax host Affect Emulator. Then the Somax VR caller will assume control of the Somax host camera and affect controllers. The Somax VR caller will move the host camera in sync with the head orientation of the Somax VR caller headset. Orientation and affect change requests from Somax VR caller to Somax host controllers will be directed through the affectAI Emulator which will blend the Somax VR callers affect with the Hosts affect to produce an affect that is most discernible by the host in the current environment or context. Honestly I'm not sure how much caller-to-host affect mapping will be needed and will be an excellent experiment for cognitive psychologists!